How it works
Choose it.
Run it. Survive it.
No fantasy map and no treadmill. You pick real ground, your phone becomes the instrument, and the world gets a say in how it goes.
Every run, in order
Four things happen
Nothing here needs you to look at a screen while you move. That is the design, not a feature.

Pick your ground
Distance, climb and cutoff stated up front. Every course was walked and marked by a person before a single checkpoint went on it.
Get briefed
What is out there, what the weather is doing to your trail, and where the ways out are. Ninety seconds, then you go.
Listen, don't look
Checkpoints open and close as you reach them. The phone speaks — distance to the next one, what is behind you — so you can keep your eyes on the ground.
Get the story
Written from your own track. Where you were caught, where you broke away, what the heat did to you.
The Veil
It hunts by breath
You shed asem whether you like it or not, and harder when you run harder. It drifts on the wind, sinks in the cool, and pools in the low ground.
Cool air holds your trail near the ground. A valley floor at first light is a basin of breath.
Heat lifts it off the deck. The worst hour to run in is the best hour to disappear in.
Cross a river and your trail goes downstream without you. It does not lose you. It slows down what is following.
Checkpoints
Open, locked, or gone
A checkpoint is not a pin on a map. It has rules, and the rules are visible before you commit to it.
Take it in any order
On a free-roam course everything open pulses. Which one you take is your call, and route choice is most of the game.
You clear it
Something you have not done yet — an earlier checkpoint, a distance, a time. It says which.
The world cleared it
A cutoff passed, or the course moved on. Marked with an ×, so you never run to something that is no longer there.
Johannesburg first · then everywhere there is ground
Go and find out
Your first month is free. Come and get chased.